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Blender in ipad
Blender in ipad






blender in ipad

And though I *did* buy an iPad, I can safely say that a big flat surface is not the end-all device for getting multiple simultaneous granular inputs because people like to interface with hardware in a lot of different ways, and really - if you're trying to watch the computer screen (ie, Blender) for the conversion to animation you need something that is easy to understand without you looking at your hands. What those parameters are that are actually being controlled though I contest should be much more meaningful and interesting. Just imagine that combined with TouchOSC and you've got the right idea.

blender in ipad

I think that's sufficient enough for now.įabian Fricke helped me realize that feature, and in its very early stages it works The real key is the connection of 2.5's RNA to OSC. Since last year when I spoke on digital puppets at blender conference, I have been trying to do this!








Blender in ipad